#pragma once
#include "PhysicObject.h"
#include "Controller.h"

class CustomModel;

class Bomb :
	public PhysicObject
{
public:
	Bomb(double _x = 0, double _y = 0);
	~Bomb(void);

	GameObject **myself; //must be set after construction to a pointer returned from model by addActiveObject - used to delete itself

	void update();
	void explode();
	void clearInstance();

	bool expl;
};
